public class ToolCommands
extends java.lang.Object
Constructor and Description |
---|
ToolCommands(WorldEdit we) |
Modifier and Type | Method and Description |
---|---|
void |
cycler(Player player,
LocalSession session) |
void |
deltree(Player player,
LocalSession session) |
void |
farwand(Player player,
LocalSession session) |
void |
floodFill(Player player,
LocalSession session,
Pattern pattern,
int range) |
void |
info(Player player,
LocalSession session) |
void |
longrangebuildtool(Player player,
LocalSession session,
Pattern primary,
Pattern secondary) |
void |
navwand(Player player,
LocalSession session) |
void |
none(Player player,
LocalSession session) |
static void |
register(CommandRegistrationHandler registration,
org.enginehub.piston.CommandManager commandManager,
org.enginehub.piston.CommandManagerService commandManagerService,
WorldEdit worldEdit) |
void |
repl(Player player,
LocalSession session,
Pattern pattern) |
void |
selwand(Player player,
LocalSession session) |
void |
stacker(Player player,
LocalSession session,
int range,
Mask mask) |
void |
tree(Player player,
LocalSession session,
TreeGenerator.TreeType type) |
public ToolCommands(WorldEdit we)
public static void register(CommandRegistrationHandler registration, org.enginehub.piston.CommandManager commandManager, org.enginehub.piston.CommandManagerService commandManagerService, WorldEdit worldEdit)
public void none(Player player, LocalSession session) throws WorldEditException
WorldEditException
public void selwand(Player player, LocalSession session) throws WorldEditException
WorldEditException
public void navwand(Player player, LocalSession session) throws WorldEditException
WorldEditException
public void info(Player player, LocalSession session) throws WorldEditException
WorldEditException
public void tree(Player player, LocalSession session, @Arg(desc="Type of tree to generate",def="tree") TreeGenerator.TreeType type) throws WorldEditException
WorldEditException
public void stacker(Player player, LocalSession session, @Arg(desc="The max range of the stack",def="10") int range, @Arg(desc="The mask to stack until",def="!#existing") Mask mask) throws WorldEditException
WorldEditException
public void repl(Player player, LocalSession session, @Arg(desc="The pattern of blocks to place") Pattern pattern) throws WorldEditException
WorldEditException
public void cycler(Player player, LocalSession session) throws WorldEditException
WorldEditException
public void floodFill(Player player, LocalSession session, @Arg(desc="The pattern to flood fill") Pattern pattern, @Arg(desc="The range to perform the fill") int range) throws WorldEditException
WorldEditException
public void deltree(Player player, LocalSession session) throws WorldEditException
WorldEditException
public void farwand(Player player, LocalSession session) throws WorldEditException
WorldEditException
public void longrangebuildtool(Player player, LocalSession session, @Arg(desc="Pattern to set on left-click") Pattern primary, @Arg(desc="Pattern to set on right-click") Pattern secondary) throws WorldEditException
WorldEditException